entitytexture..
BlitzMax Forums/MiniB3D Module/entitytexture..
| ||
Seems like this should work yet it doesnt..
BaseModel = LoadAnimMesh("Base/"+Bs+".b3d")
EntityFX(BaseModel,1)
Roofpoint = FindChild(BaseModel,"roof")
DoorPoint = FindChild(BaseModel,"door")
X = 0
Y = 0
Z = 0
ScaleX = 1
ScaleY = 1
ScaleZ = 1
PositionEntity BaseModel,X,Y,Z
ScaleEntity BaseModel,ScaleX,ScaleY,ScaleZ
texfile$ = RequestFile("Pick Base Texture","bmp,png,jpg")
DebugLog texfile$
BaseTex = LoadTexture(texfile$)
EntityTexture BaseModel,Basetex,0,0
Could anyone shed some light on what im doing wrong? What happens is after I select the texture the mesh is still untextured. |
| ||
| Sounds like your b3d model doesn't have UVW mapping coordinates. Did you try with another model? Does minib3d examples work? (the birds demo for example). And removing EntityFX doesn't help? |
| ||
| it has UVW coords and yes I tried another model and yes examples work. |
| ||
| could i get another person to test this out maybe im just doing something wrong. |
| ||
| If it actually loading the texture, have you looked at that? I have had BlitzMax sometimes not load textures so I just converted them to png and they seemed to work most of the time. |
| ||
| yeah it loads the texture and it seems to work on a little test project I made. It is something in my source thats stopping it I will have to hunt it down today I suppose. |