A question about klepto's miniB3D module.
In both Graphics3D() & CanvasGraphics3D() functions you check whether there are stencilBits. If not you print the "No stencil buffer - no shadows" message. What does it mean?
I didn't get the message with Graphics3D() but now I use CanvasGraphics3D() and I get this message every flip-cycle (because I use both 2D and 3D graphics). That's very annoying during development. It's of course easy for me to remove these messages, but you didn't put them for nothing, did you?
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