System halt in RenderWorld()
BlitzMax Forums/MiniB3D Module/System halt in RenderWorld()
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Hello, I'm stuck with my project and I realy need your help. I short while ago I tried (with success and a little help from this forum) to make a 2D interface with 3D elements in it. This was for a full screen touch-screen application. The results were impressive and everybody here is enthusiastic about the interaction design. So now we want to prototype this same interface in a windows environment. I use klepto's version of the miniB3D module for the 3D stuff and MaxGUI for the windows gadgets. And now something strange happens. Please have a look at the following (stripped) code: In the main loop I take care of the system events: When the program runs ands wants to Render the 3D part of the interface, the programs halts on the following comand in RenderWorld3D() method in TGlobal.bmx glActiveTexture(GL_TEXTURE0) I have no idea what is going on and where to look for an error. I hope the problem is clear. Hopefully one of you genius can help me. |
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Ok. Seems that SetGraphicsDriver(GLMax2DDriver())did the trick. Learning on the job. Anyone interested in giving me a one or two day's course in BlitzMAX Graphics programming? |