'flat' camera ?
BlitzMax Forums/MiniB3D Module/'flat' camera ?
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the object near the camera margin will be distorted, actually i'm using some sprites to simulate the sun glow or the planets atmospehere but with that distorsion the graphical effect are terrible :-\ for example ![]() on this picture the sun is on the upper right corner of the window, so the planet as been distorted while the spirte remain rounded ... any tips ? |
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Which Version do you have? An old Version was having rotation trouble (matrix calculation error) so the Entity was scaled down on one axis. Does the spere rotate? |
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the mod is sidesign V 1.45 |
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try CAMERAZOOM >= 1.5 |
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it's a bit better..![]() but not so much.. :-\ here you can see a video with the camera stretching http://www.max3d.it/temp/Colonizationweb/ |
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Could you try it with a lesser Camerarange? maybe everthing devided by ten or so? It could be that due the large range the viewmatrix is distorted. Also you maybe will have zfighting problems if you use such great differences between near and far range. |
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camera range @ 50k but same problem 5k same problem :(( ![]() or here ^^ http://www.youtube.com/watch?v=UpzW2DAX-AE |
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Ok, set CameraZoom = Pi ...I tested it and the sphere looks round from each perspective.![]() |
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indeed it looks correctly :) i was wondering if my probolem are coming from pitch and yaw to, can u test it ? |