Entityradius and scale
BlitzMax Forums/MiniB3D Module/Entityradius and scale
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Hi, can anyone tell me if the entityradius for collisions is changed if I use scaleentity? And how about scalemesh? Or do I have to manage it manually? |
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yes, for scaleentity and picking is messed up dont use scaleentity |
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EntityRadius is not changed if you use ScaleEntity or ScaleMesh. Also, as far as I know ScaleEntity does not mess up picking - for an example see teapot.bmx which scales the teapot using ScaleEntity. |
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I was presuming that it did because Blitz3D did, my bad |