If you change the Filefind() function in "TTexture.bmx", by adding some code to catch "incbin::" , minib3d lets you load incbin'ed textures, with the LoadTexture() function.
I have only tested with with a single texture (not cube maps etc.), but for now this it seems to work fine.
Also I have not tested reloading and if already loaded texures are properly reused.
My new Filefind() function looks like this:
Function FileFind(file$ Var)
If Lower(Left(file$,8)) = "incbin::"
If IncbinPtr(Right(file$,Len(file)-8))
Return True
Else
DebugLog "ERROR: Cannot find Incbin texture: "+file$
Return False
EndIf
EndIf
If FileType(file$)=0
Repeat
file$=Right$(file$,(Len(file$)-Instr(file$,"\",1)))
Until Instr(file$,"\",1)=0
Repeat
file$=Right$(file$,(Len(file$)-Instr(file$,"/",1)))
Until Instr(file$,"/",1)=0
If FileType(file$)=0
DebugLog "ERROR: Cannot find texture: "+file$
Return False
EndIf
EndIf
Return True
End Function
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