Problems with simple B3D-animation. And some bugs.
BlitzMax Forums/MiniB3D Module/Problems with simple B3D-animation. And some bugs.
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Help me!. Error animation. Animation not found. Export: B3DPipeline v0.8 with OFF all B3DExtensions. BlitzMax+minib3d: error. Blitz3D: work. *.B3D: http://www.metsys.fatal.ru/TrashBin/cube.b3d Blitzmax code: Import sidesign.minib3d Graphics3D 800,600,0,2 camera=CreateCamera() MoveEntity camera,0,0,-10 test=LoadAnimMesh("cube.b3d") ScaleEntity test,0.1,0.1,0.1 PointEntity camera,test Animate test,1,1 While Not KeyHit(key_escape) UpdateWorld RenderWorld Flip Wend Blitz3D code: Graphics3D 800,600,0,2 camera=CreateCamera() MoveEntity camera,0,0,-10 test=LoadAnimMesh("cube.b3d") ScaleEntity test,0.1,0.1,0.1 PointEntity camera,test SetBuffer BackBuffer() Animate test,1,1 While Not KeyHit(1) UpdateWorld RenderWorld Flip Wend Maybe "Scene Root" enabled, or structure of B3dPipeline B3d is different from other? Another bugs: Global-Local Rotate does not work like in Blitz3D. CountChildren error. Real CountChildren = CountChildren+1. Check im my "cube.b3d" Trion. |
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Is this a 'boned' animation or a 'non-boned' animation? MiniB3D does not support the latter. MiniB3D's rotate functions do not work the same as it does not use quaternions internally like Blitz3D does. The CountChildren problem has been mentioned by someone else before. I'll take a look. |
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This is just moving Box (cube) without any bones... By simple KeyFrames... This is not suppoted? What you can advice me about simple animation (Anim positions, rotation, scale and etc)? |
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That's right, normal keyframe anims aren't supported. You could fake this using bones - one bone per object, all vertices attached to the bone at 100% |
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Ok! Thank you for help! PS. Cool engine! |