New Installation Problem
BlitzMax Forums/MiniB3D Module/New Installation Problem
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Hello, I just upgrade to Bmax 1.32 and several things stopped working... firstly some meshes no longer loaded, but now I can't compile anymore. I get the following message : In file included from X:/Return of the Jedi/inc/std.cpp:1: X:/Return of the Jedi/inc/std.h:12:15: map: No such file or directory X:/Return of the Jedi/inc/std.h:13:18: string: No such file or directory X:/Return of the Jedi/inc/std.h:14:18: vector: No such file or directory X:/Return of the Jedi/inc/std.h:15:20: iostream: No such file or directory X:/Return of the Jedi/inc/std.h:16:19: fstream: No such file or directory Build Error: failed to compile X:/Return of the Jedi/inc/std.cpp Has anyone else had this? I tried a fresh install and I still get the same. Cheers, Unc |
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Strange. When I copy my code into a folder on the C: Drive I can compile fine. However when I move it to any other drive I get the above message. What is strange though is that prior to upgrading the code would compile perfectly fine on my X: drive. Does anyone know whats going on here? |
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Make sure MinGW is up to date and configured properly? |
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Hi ima747, I reinstalled MinGW and still had the same problem. Ive fixed this now though by installing minGW on the same drive as the my project. Not a great fix but it works. Must be something to do with Vista and the path settings. Thanks, Unc |
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Uncle Maybe the environment variables for mingw weren't taken into consideration since the variable was set on a different drive. Random guess - just curious what might have caused that problem if anyone has other insight? |
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I think Retimer has probably hit it. It's been a while since I setup MinGW but I do recall vista being even worse about variables than XP was, and possibly 1.32 adds in some extra "fun" to the mix that wasn't there in 1.30. |