Texture mask
BlitzMax Forums/MiniB3D Module/Texture mask
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I must be having a brain freeze, but I can't get masking to work with my texture. I used the same method in New Star Soccer but things just aren't working in my tennis game...
crowd = LoadMesh("Media/Models/Stadium/crowd.b3d")
ScaleEntity(crowd, scalex, scaley, scalez)
crowdtex1 = LoadMyTexture("Media/Models/Stadium/textures/crowd-tex-alpha.png", 4)
EntityTexture(crowd, crowdtex1)
![]() ![]() I must be forgetting something. Any ideas? |
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| Ignore. I just realised that the was a material set on the mesh. :P |
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| I didn't get that last part. What was wrong again? |

