BackBufferToTex and masking

BlitzMax Forums/MiniB3D Module/BackBufferToTex and masking

RexRhino(Posted 2010) [#1]
I am drawing white text on a pure black background in 2d mode, and then using BackBufferToTex to copy it to a texture. Then I am putting that texture onto a quad.

The trouble I am having is that the texture in not masked for the black areas, despite using the 4 flag when creating the texture.