BackBufferToTex and masking
BlitzMax Forums/MiniB3D Module/BackBufferToTex and masking
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I am drawing white text on a pure black background in 2d mode, and then using BackBufferToTex to copy it to a texture. Then I am putting that texture onto a quad. The trouble I am having is that the texture in not masked for the black areas, despite using the 4 flag when creating the texture. |