glVertexAttrib4f - glGetAttribLocation
BlitzMax Forums/OpenGL Module/glVertexAttrib4f - glGetAttribLocation
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| Hello, I can't seem to get the glGetAttribLocation command to work, it always returns a -1, and because of this I can't assign any variables to the shader.. Anyone having problems with this..? Thanks, |
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| Is your shader successfully compiling and linking? |
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| Yes... other shaders work fine (that don't require any static or dynamic variables).. but the glGetAttribLocation is failing for some reason.. |
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| Does your uniform data type match what's in the shader? |
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| yep and I even changed it twice, and still nothing.. I tried the : Then I did another command to finalize it.. There is my code sorta.. Thanks, |
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here's my code for this sort of thing...
Field ProgramObject:Int
<snip>
ProgramObject = glCreateProgramObjectARB()
<snip>
Method GetUniformLocation:Int(Name:String)
Return glGetUniformLocationARB(ProgramObject, Name)
End Method
Method setUniformFloat4:Int(name:String, val1:Float, val2:Float, val3:Float, val4:Float)
Local loc:Int = glGetUniformLocationARB(ProgramObject, name.ToCString())
If loc < 0 Then
Error = True
ErrorShader = SHERROR_VARIABLE
ErrorMessage = "Problem Setting Uniform Var '"+name+"'"
Return False
End If
glUniform4fARB(loc, val1, val2, val3, val4)
Return True
End Method
might help or not :) |
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| Thanks All, I was being a moron!! I got it working now.. |