Why Blitz3D textures are blurry
BlitzMax Forums/OpenGL Module/Why Blitz3D textures are blurry
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Look familiar? Without anisotropic filtering: ![]() With anisotropic filtering: ![]() |
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I covered this in a DLL for B3D, with the new systemproperty commands in v1.87 you can tweak some texture settings, one being the anisotropy level. Unusual that this stuff wasn't implemented natively though, I mean the feature's always been there, just not tapped :S |
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Yeah, if DX is anything like OpenGL, then it is incredibly easy to add new features. It's not like they have to write the actual blend mode, most new features are just one little flag telling the card to use a certain option. I don't know why it is such a big deal to upgrade B3D to DX9. A renderer for simple meshes like B3D uses can be written in about a page of code. |
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the main thing about Dx9 and dx7 is that DX had a little overhall between dx7 and dx8 so a fairfew of the commands work different, actually a fair few work different between 8 and 9. |
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Tom - do you have a link to your DLL? |
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http://www.tomspeed.com/texture_filters/ Should be it |
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great, thanks. |