glVertexPointer(glDrawElement)
BlitzMax Forums/OpenGL Module/glVertexPointer(glDrawElement)
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| Hi ppl Is there any example about glVertexPointer(glDrawElement) and GLSL in BMax? |
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| go to http://www.opengl.org/documentation/red_book_1.0/ and see for almost anything you wan't about opengl. I can write to you an example but i think it's better to tell you to see the red book. |
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Local vertices:Float[] =
[-1.0#, -1.0#, 0.0#,..
1.0#, -1.0#, 0.0#,..
0.0#, 1.0#, 0.0#]
Local indices:Short[] = [0:Short, 1:Short, 2:Short]
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(3, GL_FLOAT, 0, Varptr vertices[0])
glDrawElements(GL_TRIANGLES, indices.Length, GL_UNSIGNED_SHORT, Varptr indices[0])
I believe that should work. |
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| Thanks! |