Easy ways to do 2D light sources?
BlitzMax Forums/OpenGL Module/Easy ways to do 2D light sources?
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Is there a way that I can create a light source on a 2D surface? My 2D surface is actually represented in 3D space, so I guess that in theory a 3D light source would work, but either way, I don't know how to make one. |
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something here *might* help. |
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Check out some of the examples in this thread: http://www.blitzbasic.com/Community/posts.php?topic=42339&hl=2d%20lighting |