Nehe Tut7 Texture Problems
BlitzMax Forums/OpenGL Module/Nehe Tut7 Texture Problems
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| I can't seem to figure out why my texture have no read in any of the NeHe Texture tutorials I see the Green and Blue, but there isn't any red in the texture as if it wasn't being put the thru pixmap... |
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| I get a blue crate on the tut |
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I don't know if this is what you want to hear, but BlitzMax has some really neat builtin texturing helper functions, so that you can simply do this:
' Variables
Local thePixmap:TPixmap
Local theTexture:Int
' First set up openGL
bglCreateContext(800, 600)
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE)
glEnable(GL_TEXTURE_2D)
' Load the texture
thePixmap = LoadPixmap("incbin::picture.jpg")
theTexture = bglTexFromPixmap(thePixmap)
BlitzGL contains a few other nice tools, such as bglCreateContext - Just check the help on BlitzGL. Hope this helps. |
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| Dude I know all this.. Im trying to figure out why the textures aren't loading right in the Nehe Tutorail 7 how else can I use OpenGL in blitz without using the context command |
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Replace by this :For y=TexHeight-1 To 0 Step -1 For x=0 To TexWidth-1 Checkimage[y,x,0]=PointeurImg[pp+2] Checkimage[y,x,1]=PointeurImg[pp+1] Checkimage[y,x,2]=PointeurImg[pp+0] pp=pp+3 Next Next Now, why this changed for the 1.10 ? Image is loaded in BGR order. |
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| @ Extron, IF the Image (Pixmap) has an Alpha part (i.e is 32 bit) would I need ... Checkimage [y,x,3] = PtrImg[pp+3] pp:+4 Yours H&K |