im wondering why my 3d object looks like zbuffering showing it wrong.. i mean the same Nehe tutorial i did on GeForce FX 5200 n its working fine, but when i port the same codes to my Linux machine its seems like the normal of the faces not showing the right direction... is it something to do with the way we create the vertex, i mean clockwise or counter?? or because of my card? (btw, home = GFx 5200, office = Gfx 5600, the latest driver for Linux 7676) what's still wrong here... sorry for my bad english, hope u guys understand
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