gman and irrlicht
BlitzMax Forums/OpenGL Module/gman and irrlicht
| ||
Hi I just can make work the new gman engine irrlicht I use the lastest version 2005_12_04_irrlicht_mods.zip + IrrDX_v0_14.zip , since there no sample yet, I give it a try but even installed I can run my other program, I fallow the install step by gman but it seem that It can't find the interface for module gg.irrlicht, I put the gg.mod in the pub mod and the dll into the system32 and the .a in the lib dir but does't work any idea what's wrong? I try to recompile the mod but does't work, I did bmk makemods pub.gg but it does nothing. |
| ||
hi again Smokey :) place the gg.mod not in pub.mod, but the root mod folder. gg.mod should be on the same level as pub.mod and brl.mod. so your blitzmax installation should look something like:C:\BlitzMax \mod \brl.mod \gg.mod \irrlicht.mod \irrbmax.mod \pub.mod hopefully that is a bit more clear? |
| ||
yes it's working now :) thanks gman, I put the gg into the pub dir... most of the time user that make mod use to put it there. about the 3Impact, it's not a free engine, does the demo of 3Impact work with your interface? |
| ||
glad to hear you go it working :) as for 3Impact, i havent tried the demo with it but i believe it does work with it. it simply links in the 3Impact .a file and that comes with the demo i believe. maybe someone has tried it? |
| ||
did you have made some sample working with the lastest version of irrlicht ? I download the terrainrendering sample and change the EDT_DIRECTX9 and EDT_DIRECTX8 to EDT_DIRECT3D9 and EDT_DIRECT3D8 I get the error "the application can start d3dx8d.dll" because it's unavailable, reinstall the application can make it work. the missing dll it's not In the archive IrrDX_v0_14.zip. also did you still work on gg.IrrB3D ? thanks :) |
| ||
the application can start d3dx8d.dll" because it's unavailable please re-download IrrDX_v0_14.zip. i made a mistake when i built the original and linked in the wrong libraries. also did you still work on gg.IrrB3D ? yup. havent had a lot of time lately, but yes it is in the works still. EDIT: i just posted the current gg.IrrB3D and source. available in the worklog. |