GL_RGBA12,GL_RGBA16
BlitzMax Forums/OpenGL Module/GL_RGBA12,GL_RGBA16
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Does anyone know how popular or well supported GL_RGBA12 and GL_RGBA16 internal texture formats are? Also GL_ALPHA12 and GL_ALPHA16? Further, what happens when you draw a GL_RGBA16 texture to a GL_RGBA8 backbuffer? Does it chop off the lower 8-bits of each component, or does it divide the values by 2? |