Mod2X blending IS supported in OpenGL
BlitzMax Forums/OpenGL Module/Mod2X blending IS supported in OpenGL
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glBlendFunc GL_DST_COLOR,GL_SRC_COLOR |
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of course it is. what do you think quake 2 was using? afaik quake 3 is mod 4x though for a greater dynamic range. |
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No, that is texture combiners you are thinking of. I am talking about polygon blend modes, not texture blends. |
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In what situations would this be used? |
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Bullet marks and decals. |
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Ah, I see, handy! :) |