How performant is it to switch FBOs?
BlitzMax Forums/OpenGL Module/How performant is it to switch FBOs?
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name actually tells it all.. How often can i switch between FBOs per frame? just need a dimension how many may it be.. 10? 100? 1000? wont play a role? ThanX for fast answers, BeAnAge |
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How many times do you WANT to switch per frame? Do some tests. You can probably switch many times. I think the dimensions of the framebuffer are dependent on your `maximum texture size`, I don't think you can have a framebuffer object bigger than the biggest texture supported by the hardware. |
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You are right, could've given more informations.. I HOPE for being able to switch about 250 to 300 FBOs sized 512² ..its gonna be an experimental particle system, with a shader applied on each particle "layer" (a.k.a. the 512 image) to calculate particle "movement", each fragment representing a particle, having multiple of those "layers" stacked. Propably sounds much like a Voxel thing, but really isnt.. |