Full screen GL?

BlitzMax Forums/OpenGL Module/Full screen GL?

Nate the Great(Posted 2012) [#1]
When I run the following code as is I get an error that the program has stopped working. If I try to load and draw any sort of image or polygon it says "Unable to calculate tex size" Long story short: I can't do anything with full screen OpenGL. I have even tried 1024x768 full screen and it still doesn't work. Am I missing something or is it just my graphics card?

edit: full screen works fine normally and I have never had an issue before

SetGraphicsDriver GLMax2DDriver()
Graphics 1600,900,1,60


While Not KeyHit(key_escape)
	Cls
	
	Flip
Wend


Last edited 2012


jkrankie(Posted 2012) [#2]
32 not 1?

Cheers
Charlie


col(Posted 2012) [#3]
Hiya,

I think you'll find you need something like

Graphics 1600,900,32,60

The 32 is the bitdetph.

In a game you would use a window as a front end that you'd use to start the main game. In the front end window You can then let the end user choose a fullscreen resolution from the results of GraphicsModes().


Nate the Great(Posted 2012) [#4]
hmm that is odd, I always thought 0 meant windowed and 1 meant full screen... it works normally... thanks though! It works now!

Last edited 2012