Opengl lights
BlitzMax Forums/OpenGL Module/Opengl lights
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I know there is a maximum nr of lights depending on the card. Does this still aply when opengl lighting is disabled? I'm using data from opengl lights but never enable lighting, i do the actual lighting in a shader. |
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If I remember correctly, the limitation still applies. Using uniform arrays to pass your data should solve that problem. |
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Ive had some time to test this and ended up with 683 opengl lights. It breaks at 684 lights, everything is renderd black. I dont see anyone using 683 lights in a scene, so i think this will do :) |
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There's also deferred lighting which technically allows for infinite number of lights |