lua - not getting string!
BlitzMax Forums/BlitzMax Programming/lua - not getting string!
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Local LuaState:Byte Ptr = luaL_newstate() luaL_openlibs(LuaState) luaL_loadfile(LuaState,"Game.lua") lua_getglobal(LuaState, "title") Print lua_tostring(LuaState, -1) lua_close(LuaState) |
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What the heck ? This actually runs in BlitzMAX ? So BlitzMAX can run LUA code as well ? |
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What the heck ? This actually runs in BlitzMAX ? So BlitzMAX can run LUA code as well ? Of course it can, LUA has a pretty simple C api. So does most other scripting languages too for that matter ;)Though you probably want to use BRL.MaxLua if your going to intermix types and all that... @Caton Your just loading the file, not running it. It ends up as a callable function on the stack. Either call lua_pcall on the value or use luaL_dofile instead. And you should probably look at the docs if this confuses you, all this is quite well documented. http://www.lua.org/manual/5.1/manual.htm |
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@ dw817 (BTW: checkout the render-to-texture-thread - might be of interest for you) If you are interested in "MaxLua" I would suggest to use my luaEngine - as it is based on the MaxLua idea but provides some more features (restrict function exposure, blacklisting of lua-modules to avoid making your app become a backdoor of malicious lua scripts, enhanced compatibility for blitzmax-lua-objects like "nil vs null") https://github.com/GWRon/Dig/blob/master/samples/lua/lua.bmx https://github.com/GWRon/Dig/blob/master/base.util.luaengine.bmx bye Ron |