MaxLua bug
BlitzMax Forums/BlitzMax Programming/MaxLua bug
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bmx code:
Type TTest
Field path$ = "1.txt"
End Type
Local class:TLuaClass = TLuaClass.Create(LoadText("1.txt"))
Local obj:TTest = New TTest
Local lua:TLuaObject = TLuaObject.Create(class, obj)
lua.Invoke("Pick", Null)
Print obj.path
Lua code '1.txt':
function Pick()
print(path);
path = 'ok';
print(path);
end
console: 1.txt <-- Lua print() ok <-- Lua print() 1.txt <-- BlitzMax print() after lua call Why Lua creates a local variable? |
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| It creates a local as you tell lua to do so. If you used a different variable name for "fiels path" it would be more obvious. To access the obj's field "path" you need to access it via the exposed name of the obj. Edit: I suggest to read this: https://en.wikibooks.org/wiki/BlitzMax/Modules/System/Lua_scripting It will explain what is missing too (hint: registering the obj to lua) Bye Ron |