How to define these data structures on BlitzMax
BlitzMax Forums/BlitzMax Programming/How to define these data structures on BlitzMax
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| Hi, I'm currently working on the definition of data structures for an Rpg. I would like to get to something like. Player[i].X:int Player[i].Y:int Player[i].Name:String Etc... How can this be done with BlitzMax? |
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You can use a Type to store your information.
Type TPlayer
Field X:Int
Field Y:Int
Field Name:String
End Type
Local player:TPlayer = New TPlayer
player.Name = "Fred"
Local players:TPlayer[0]
players :+ [player]
... or ...
Local players:TList = New TList
players.AddLast(player)
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| Thanks alot man. Was quite a fast feedback. |