Does ALPHA work in PNG images ?
BlitzMax Forums/BlitzMax Programming/Does ALPHA work in PNG images ?
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I tried creating a png image with an alpha layer and it seemed as if bmax ignored it. Is there a certain method for getting bmax to recognise/load it ? |
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If you loaded as pixmap: did you use the right format? ( one of those that support alpha ) |
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![]() I didn't load as a pixmap, I'll take a look at that. |
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Pixmaps dont work for this (I just tried), besides they are of no use if you wanted to use an image with alpha, in a game. |
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I tried creating a png image with an alpha layer and it seemed as if bmax ignored it. Is there a certain method for getting bmax to recognise/load it? You might need to set the correct blend mode like this: SetBlend( ALPHABLEND ) |
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That is a correct alpha layer. I didn't realise you had to set a global blend mode. Added SetBlend(ALPHABLEND) and it worked fine. Nice one :) |