bsp collisions and lifts (howto!)

BlitzMax Forums/BlitzMax Programming/bsp collisions and lifts (howto!)

Chris C(Posted 2005) [#1]
I've included some simple (very unoptimised!) collision code which now means you cant walk through walls/doors

func_door entities now have a custom property maxoffset
make a flat door as your lift platform, maxoffset is how high you want the lift to go

It has not escaped my attention that one idea is to have a custom property called activationscript which could contain a lua script, this could be very powerful indeed meaning that the majority of coding could be done using qeradiant without having to make specific alterations to the game engine.

With this in mind would anyone be interested in helping me with a community project to create an adventure/puzzle game engine?

I can be contacted via the email address in my profile
the latest version of loadbsp can be found in the resources
section of http://www.traklink.com

Enjoy!