FilaxTeroid :) Can you test this ?

BlitzMax Forums/BlitzMax Programming/FilaxTeroid :) Can you test this ?

Filax(Posted 2005) [#1]
Hi :)

Im' making a little "asteroid" clone :) Just for fun :)

Can you test this alpha ? and tell me what your graphics card
because there is some strange bug :

Work very well on a GeForce 2 MX but very slow on a TI4000 ?

http://www.blitz3dfr.com/filaxteroid_projet/Filaxteroid.zip





FBEpyon(Posted 2005) [#2]
Works fine for me but I have a pretty good card so I guess my comment doesn't count much :P


REDi(Posted 2005) [#3]
Fine here, but there is a long pause between levels.
Looks good away mate.


Eric(Posted 2005) [#4]
I played it I think I was on Level 8 and it ended... Is that the end of the Demo? or did it crap out on me? Anyhow It ran a solid 75 FPS. on my 1.7 Machine.. I have an ATI All in Wonder 9800. I'm really impressed, I can code, but my graphic skills are crap. I really think that good graphics makes a game more enjoyable. I did play all 8 levels without using thrust.. :) just turn an fire. Nice game I look forward to more.

It does pause between levels.

Regards,
Eric


Gabriel(Posted 2005) [#5]
It crashed mid-way through level 9. Blah blah encountered an error.. blah blah needs to quit.. blah blah send error report, etc.

Stayed at 75fps throughout, which is odd because my monitor is locked to 60.

Not sure if you wanted any other feedback, but the controls are way, way too loose in my opinion, and possibly a bit too sensitive as well.


Eric Draven(Posted 2005) [#6]
Great work! It runs fine here. 75 fps.

Radeon 9600 Pro 256 MB
P4 2.4 Ghz
1 GB RAM DDR


Filax(Posted 2005) [#7]
Many Thanks ! I don't understand why the programm bug at the level
8/9 ! i have no memory leak ! and i make the same process for each
level ....


Arcadenut(Posted 2005) [#8]
I get 75FPS on it... GeForceFX5600 Ultra (256MB)


Shambler(Posted 2005) [#9]
Stable 75fps but crashed with 1 asteroid left on level 8


Filax(Posted 2005) [#10]
THanks for report :) i have upload a new version without (i hope) crash
the problem is that blitzmax don't like multiple loadimage from incbin ?
But if i preload only one time all background's there is no problem.


Shambler(Posted 2005) [#11]
Just tried new download, crashes at exactly the same place with 1 asteroid left on level 8.


Shambler(Posted 2005) [#12]
doubleposted


Filax(Posted 2005) [#13]
??? Are you sure about your internet cache ?

the good exe size is

2,89 Mo (3 039 232 bytes) verify if your version have the same size


fredborg(Posted 2005) [#14]
It crashes here as well. On level 8 or 9.


Filax(Posted 2005) [#15]
I have play 3 time until level 14 wihout problem ???? really strange.


Shambler(Posted 2005) [#16]
Showing up as 2.39MB when I go to download it atm.


altitudems(Posted 2005) [#17]
Yeah it crashed just before level 9 for me. Great job though.


bradford6(Posted 2005) [#18]
very cool demo. Turning speed is a little high.

very slick!


Filax(Posted 2005) [#19]
Many thanks :) turning speed modified :) and new background :)
re-download :)


nawi(Posted 2005) [#20]
Played to level 15 with no probs


orgos(Posted 2005) [#21]
I test it on mi old machine. the game run 5fps on 16 bit colors and on 24 bit 15. The background look good but no with all collors.

My PC.

Intel Pentium IIIE, 1000 MHz (7.5 x 133)
256 mb RAM
4 mb Video Card


SillyPutty(Posted 2005) [#22]
nice filax ! where did you get the sweet graphics ?


Genexi2(Posted 2005) [#23]
Got to lvl15 using a cheap move, which is pretty much staying at the center of the screen, spinning around to death & holding down the space bar.

Ran fine though, constant 75FPS (monitor refresh-rate).

Couple things I did notice though :

1) When spinning around, the lasers dont fire straight out in the direction the ship is facing.

2) The accerlation of the ship rotating I found to be a bit jarring, turns too fast for my tastes, too used to the old asteroids system.

Work very well on a GeForce 2 MX but very slow on a TI4000 ?


Sounds like a video card driver thing to me. I'm using a Geforce6800 GT.


Who was John Galt?(Posted 2005) [#24]
Runs unplayably slow on mine - P3, 512 ram, Geforce2. I've not had problems running other Max stuff.


Filax(Posted 2005) [#25]
Many thanks for reporting :)

Deux : Myself :) like alway :)


Booticus(Posted 2005) [#26]
Runs great on my PC. p4 2.2ghz, crap geforce4 mx 32meg, 512megs RAM. I especially liked the rotating background picture. Kinda made me feel dizzy if I looked at it too long! The bullets dont "wrap around" though! Other than that, very good! 75fps, I made it thru level 12 and then quit.


Neuro(Posted 2005) [#27]
The cool thing about this is....I can stay in one place, hold down space bar and right arrow and kill everything in sight!


Filax(Posted 2005) [#28]
Hehe ;) it's normal because for debugging i have a good weapon :)
but wait the final version :) You will cry :)

I have made the GUI :)


delbar(Posted 2005) [#29]
Hello

I make it to level 8 and it crashes on me as well. Running an athlon64 2800+ with geforce 6800 GT and 768 ram Win XP(SP2)

Edited: After futher game testing I can make it crash on as low as level 4 or 5 and have made it to the beginning of level 10. I can't tell what is doing it but it may have something to do with the score lagging sofar behind the actual game possibly?


slenkar(Posted 2005) [#30]
worked good here
20/25 fps
600mhz
128mb ram
11mb Intel gfx card

but i got stuck on lvl 2, maybe its my fault because my monitor is dark,-couldnt see any asteroids

how did you design the sounds?


Filax(Posted 2005) [#31]
I have make a new version with GUI and a first test of game play :)
Bonus sprites are not the final bitmaps :)


Snarkbait(Posted 2005) [#32]
Great presentation and gfx, as is to be expected from you, filax.


Grisu(Posted 2005) [#33]
Runs fine on my machine.

Please make higher resolutions possible.
The viewport/flyfield is to small i think.


xlsior(Posted 2005) [#34]
Looks pretty slick..

One suggestion though: make the asteroids spin a bit slower, I think that would look a lot better. Some of seem to spin around their axis maybe 5 times a second, which looks extremely unnatural.


Clyde(Posted 2005) [#35]
Nice start matey. However the ship movement speed goes into crazy uncontrable antics, perhaps a good idea to put in a limiter.

Keep it comming Filax, really good.


The r0nin(Posted 2005) [#36]
Very nice, Filax.

How do you do the loading bar at the bottom? Specifically, what is it counting the percentage of (i.e. how do you know the game is 50% loaded?)?


Grisu(Posted 2005) [#37]
Ahm for the spinning... perhaps make bigger rocks spin slower than smaller ones?


Paul "Taiphoz"(Posted 2005) [#38]
@ The R0nin

There is a really simple way to do this, and a not so simple way, first of all if your level is being loaded in sprite by sprite or line by line from a level file, then just update a loading bar based on how many things are left to load and how many you have loaded.

The other way is to know in bytes how big the level to load is, then load all of its data byte at a time and count that for the loading bar.

there are other options. tbh it all depends on how the levels are made and how the rest of the game is designed, so how he does it for this game might not actually work out for your game if its not designed the same way.

Onto the game, Tried it again, but it still dies a slow death for me. on my laptop, sis gfx, 128 meg and a 900mhz chip.

I will try it out on my main PC as soon as I get a new PSU. :/


Filax(Posted 2005) [#39]
It's really simple :



How to use it :




The r0nin(Posted 2005) [#40]
Aha! Simple, yet elegant. Thanks for the info!


Jay Kyburz(Posted 2005) [#41]
Hey Filax,

Your ships movement is very smooth compared to my sprites. Do you use floats or ints to store x and y positions. I thought mine might seem a bit jerky because when I convert floats to integers, some frames the spite will move 1, but others it won't move at all.

I'm using delta times but I can still see some "stuttering".


Filax(Posted 2005) [#42]
Float only.


Filax(Posted 2005) [#43]
New version updated with bonus starting and more visual effects :)


Sveinung(Posted 2005) [#44]
Hehe I reached level 22 just by holding down left and space.

But it realy is a neat game.

Regards
Sveinung


Filax(Posted 2005) [#45]
Many thanks :) !


RiK(Posted 2005) [#46]
Any chance of a Mac build filax?

(if you need me to build one for you I'm more than happy to do so)


Filax(Posted 2005) [#47]
Of course ! just wait a little time :)


Filax(Posted 2005) [#48]
Hum hum :-(

Bmax compile without problem but ... The app crash directly the mac
mini :)

i'm tired with incompatibility between Mac and Pc version ...


Dreamora(Posted 2005) [#49]
Is any part of it not crossplattform (ie not BRL made)

PS: trying on 10.4 is a "try your luck" thing ... thanks to Apples "destroy a working OS once a year" plan


Filax(Posted 2005) [#50]
No i use really standar 2D command ! i have got the same problem
with iglass but solved now.


RiK(Posted 2005) [#51]
I can try it on my G5 if you like :)


Filax(Posted 2005) [#52]
Can you test this version ? and tell me if you find bugs with
hight score (enter and save process) ?

http://www.blitz3dfr.com/filaxteroid_projet/Filaxteroid.zip

Thanks :)


Red Ocktober(Posted 2005) [#53]
i gotta check it out just on the graphics alone... looks nice... will get back at ya...

[added]
worked fine (winxp radeon9200)

those were the nicest looking asteroids... err, i mean filaxteroids i ever had the pleasure of blowing to bits...



thx

--Mike


Steve Elliott(Posted 2005) [#54]
Looking very impressive filax - and good to see a BlitzMax shooter.

I'll test it properly tonight.

btw What frame limiting routine are you using?

[edit] Ran at 75 FPS throughout - good gamplay and graphics - well done (no bugs spotted yet).

Pentium 4 3.2Ghz, 1024 RAM, ATI Radeon 9800 Pro 128Mb


Filax(Posted 2005) [#55]
a simple createtimer and a wait timer in the main loop !
the next release include an online scoring :) a top ten :)

Here is the main loop :




techjunkie(Posted 2005) [#56]
Very nice!! :) Good gfx and sfx! and works very well on my laptop (74 fps and very smooth); IBM T42, Intel Pentium M 1.70 GHz, 2 GB RAM, ATI Mobility Radeon 7500 AGP 32 MB


IPete2(Posted 2005) [#57]
Filax,

Lovely stuff - typical pro look and feel we have come to expect from you. Great work!

I get a rock steady 75fps on my system:

Athlon 1900+
512MB RAM
nVidia GeForce Ti-500 with 64 MB RAM


(1) When rotating ship and firing the missile/laser comes out of where you were, not where you are, so you get a strange shooting angle.

(2) Love the gui

(3) Love the graphics

(4) Love the gameplay

(5) Love the everything else so far!

IPete2.


Filax(Posted 2005) [#58]
Hi :) thanks :)

I have include the online scoring with a top ten, can you test this
version and tell me if all is ok ?

http://www.blitz3dfr.com/filaxteroid_projet/Filaxteroid.zip


nawi(Posted 2005) [#59]
1) If you have higher weapon class than the one you collect it doesnt switch to the lower one

2) Automatic updates to online highscore (no interaction needed)

Other than that its pretty good game


RiK(Posted 2005) [#60]
Looking forward to trying it on the Mac :)


Filax(Posted 2005) [#61]
Ok !


Filax(Posted 2005) [#62]
I want to say to the person who try to bug my score database :

"Your are stupid !!"

Why ??? because now, i'll remove the online score from my game ...

Many thanks to have less than a monkey brain ....


Filax(Posted 2005) [#63]
I'm desapointed to see some users stupidity...


Robert(Posted 2005) [#64]
Hi Filax,

Great presentation. The sound crackled a little on my laptop, but it didn't spoil my enjoyment.


Filax(Posted 2005) [#65]
Thanks :) i have made a build for linux user's
redownload it :)


RiK(Posted 2005) [#66]
*cough* what about the Mac users ;) *cough*


Filax(Posted 2005) [#67]
Filaxteroid won't execute on mac os x !!! hard app crash with mac
reboot :(


JoJo(Posted 2005) [#68]
The game runs fine on my PII 400mhz; 256 ram; geforce 440mx.
I got 68 to 75 fps.


EOF(Posted 2005) [#69]
Quality game Philippe. Who does the voice overs? They are nice.


my_name_is_alex_hello__(Posted 2005) [#70]
Nice looking game, i got 75 fps constant, on a 3200+, 1gb ram, GF6800GT. It might be nice if you could skip the flixatroid screen, but apart from that it was great. Loading time was surprisingly long, but I liked the loading bar :)


Filax(Posted 2005) [#71]
Thanks :) i must finish this game but after the next IGlass release :)


Sean Doherty(Posted 2005) [#72]
filax,

Tried your demo, and I have a couple of questions:

1) I was trying to figure out how a simple may to to rock rotation that looks good. From what I can tell it looks like all of your rocks are actually spinning the same no matter what direction they are move? Can you tell me a little about what you did to make it look good?

2) There seems to be a blur around the each of the planets? Is that just a separate blended object (circle) that matches the radius of each of the planets?

3) Lastly, your haze or star system looks really good? How did you implement that; it looks very nice?


Sean Doherty(Posted 2005) [#73]
filax?