FilaxTeroid :) Can you test this ?
BlitzMax Forums/BlitzMax Programming/FilaxTeroid :) Can you test this ?
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Hi :) Im' making a little "asteroid" clone :) Just for fun :) Can you test this alpha ? and tell me what your graphics card because there is some strange bug : Work very well on a GeForce 2 MX but very slow on a TI4000 ? http://www.blitz3dfr.com/filaxteroid_projet/Filaxteroid.zip ![]() ![]() |
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Works fine for me but I have a pretty good card so I guess my comment doesn't count much :P |
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Fine here, but there is a long pause between levels. Looks good away mate. |
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I played it I think I was on Level 8 and it ended... Is that the end of the Demo? or did it crap out on me? Anyhow It ran a solid 75 FPS. on my 1.7 Machine.. I have an ATI All in Wonder 9800. I'm really impressed, I can code, but my graphic skills are crap. I really think that good graphics makes a game more enjoyable. I did play all 8 levels without using thrust.. :) just turn an fire. Nice game I look forward to more. It does pause between levels. Regards, Eric |
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It crashed mid-way through level 9. Blah blah encountered an error.. blah blah needs to quit.. blah blah send error report, etc. Stayed at 75fps throughout, which is odd because my monitor is locked to 60. Not sure if you wanted any other feedback, but the controls are way, way too loose in my opinion, and possibly a bit too sensitive as well. |
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Great work! It runs fine here. 75 fps. Radeon 9600 Pro 256 MB P4 2.4 Ghz 1 GB RAM DDR |
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Many Thanks ! I don't understand why the programm bug at the level 8/9 ! i have no memory leak ! and i make the same process for each level .... |
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I get 75FPS on it... GeForceFX5600 Ultra (256MB) |
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Stable 75fps but crashed with 1 asteroid left on level 8 |
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THanks for report :) i have upload a new version without (i hope) crash the problem is that blitzmax don't like multiple loadimage from incbin ? But if i preload only one time all background's there is no problem. |
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Just tried new download, crashes at exactly the same place with 1 asteroid left on level 8. |
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doubleposted |
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??? Are you sure about your internet cache ? the good exe size is 2,89 Mo (3 039 232 bytes) verify if your version have the same size |
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It crashes here as well. On level 8 or 9. |
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I have play 3 time until level 14 wihout problem ???? really strange. |
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Showing up as 2.39MB when I go to download it atm. |
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Yeah it crashed just before level 9 for me. Great job though. |
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very cool demo. Turning speed is a little high. very slick! |
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Many thanks :) turning speed modified :) and new background :) re-download :) |
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Played to level 15 with no probs |
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I test it on mi old machine. the game run 5fps on 16 bit colors and on 24 bit 15. The background look good but no with all collors. My PC. Intel Pentium IIIE, 1000 MHz (7.5 x 133) 256 mb RAM 4 mb Video Card |
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nice filax ! where did you get the sweet graphics ? |
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Got to lvl15 using a cheap move, which is pretty much staying at the center of the screen, spinning around to death & holding down the space bar. Ran fine though, constant 75FPS (monitor refresh-rate). Couple things I did notice though : 1) When spinning around, the lasers dont fire straight out in the direction the ship is facing. 2) The accerlation of the ship rotating I found to be a bit jarring, turns too fast for my tastes, too used to the old asteroids system. Work very well on a GeForce 2 MX but very slow on a TI4000 ? Sounds like a video card driver thing to me. I'm using a Geforce6800 GT. |
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Runs unplayably slow on mine - P3, 512 ram, Geforce2. I've not had problems running other Max stuff. |
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Many thanks for reporting :) Deux : Myself :) like alway :) |
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Runs great on my PC. p4 2.2ghz, crap geforce4 mx 32meg, 512megs RAM. I especially liked the rotating background picture. Kinda made me feel dizzy if I looked at it too long! The bullets dont "wrap around" though! Other than that, very good! 75fps, I made it thru level 12 and then quit. |
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The cool thing about this is....I can stay in one place, hold down space bar and right arrow and kill everything in sight! |
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Hehe ;) it's normal because for debugging i have a good weapon :) but wait the final version :) You will cry :) I have made the GUI :) |
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Hello I make it to level 8 and it crashes on me as well. Running an athlon64 2800+ with geforce 6800 GT and 768 ram Win XP(SP2) Edited: After futher game testing I can make it crash on as low as level 4 or 5 and have made it to the beginning of level 10. I can't tell what is doing it but it may have something to do with the score lagging sofar behind the actual game possibly? |
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worked good here 20/25 fps 600mhz 128mb ram 11mb Intel gfx card but i got stuck on lvl 2, maybe its my fault because my monitor is dark,-couldnt see any asteroids how did you design the sounds? |
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I have make a new version with GUI and a first test of game play :) Bonus sprites are not the final bitmaps :) |
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Great presentation and gfx, as is to be expected from you, filax. |
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Runs fine on my machine. Please make higher resolutions possible. The viewport/flyfield is to small i think. |
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Looks pretty slick.. One suggestion though: make the asteroids spin a bit slower, I think that would look a lot better. Some of seem to spin around their axis maybe 5 times a second, which looks extremely unnatural. |
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Nice start matey. However the ship movement speed goes into crazy uncontrable antics, perhaps a good idea to put in a limiter. Keep it comming Filax, really good. |
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Very nice, Filax. How do you do the loading bar at the bottom? Specifically, what is it counting the percentage of (i.e. how do you know the game is 50% loaded?)? |
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Ahm for the spinning... perhaps make bigger rocks spin slower than smaller ones? |
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@ The R0nin There is a really simple way to do this, and a not so simple way, first of all if your level is being loaded in sprite by sprite or line by line from a level file, then just update a loading bar based on how many things are left to load and how many you have loaded. The other way is to know in bytes how big the level to load is, then load all of its data byte at a time and count that for the loading bar. there are other options. tbh it all depends on how the levels are made and how the rest of the game is designed, so how he does it for this game might not actually work out for your game if its not designed the same way. Onto the game, Tried it again, but it still dies a slow death for me. on my laptop, sis gfx, 128 meg and a 900mhz chip. I will try it out on my main PC as soon as I get a new PSU. :/ |
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It's really simple : How to use it : |
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Aha! Simple, yet elegant. Thanks for the info! |
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Hey Filax, Your ships movement is very smooth compared to my sprites. Do you use floats or ints to store x and y positions. I thought mine might seem a bit jerky because when I convert floats to integers, some frames the spite will move 1, but others it won't move at all. I'm using delta times but I can still see some "stuttering". |
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Float only. |
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New version updated with bonus starting and more visual effects :) |
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Hehe I reached level 22 just by holding down left and space. But it realy is a neat game. Regards Sveinung |
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Many thanks :) ! |
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Any chance of a Mac build filax? (if you need me to build one for you I'm more than happy to do so) |
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Of course ! just wait a little time :) |
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Hum hum :-( Bmax compile without problem but ... The app crash directly the mac mini :) i'm tired with incompatibility between Mac and Pc version ... |
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Is any part of it not crossplattform (ie not BRL made) PS: trying on 10.4 is a "try your luck" thing ... thanks to Apples "destroy a working OS once a year" plan |
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No i use really standar 2D command ! i have got the same problem with iglass but solved now. |
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I can try it on my G5 if you like :) |
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Can you test this version ? and tell me if you find bugs with hight score (enter and save process) ? http://www.blitz3dfr.com/filaxteroid_projet/Filaxteroid.zip Thanks :) |
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i gotta check it out just on the graphics alone... looks nice... will get back at ya... [added] worked fine (winxp radeon9200) those were the nicest looking asteroids... err, i mean filaxteroids i ever had the pleasure of blowing to bits... thx --Mike |
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Looking very impressive filax - and good to see a BlitzMax shooter. I'll test it properly tonight. btw What frame limiting routine are you using? [edit] Ran at 75 FPS throughout - good gamplay and graphics - well done (no bugs spotted yet). Pentium 4 3.2Ghz, 1024 RAM, ATI Radeon 9800 Pro 128Mb |
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a simple createtimer and a wait timer in the main loop ! the next release include an online scoring :) a top ten :) Here is the main loop : |
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Very nice!! :) Good gfx and sfx! and works very well on my laptop (74 fps and very smooth); IBM T42, Intel Pentium M 1.70 GHz, 2 GB RAM, ATI Mobility Radeon 7500 AGP 32 MB |
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Filax, Lovely stuff - typical pro look and feel we have come to expect from you. Great work! I get a rock steady 75fps on my system: Athlon 1900+ 512MB RAM nVidia GeForce Ti-500 with 64 MB RAM (1) When rotating ship and firing the missile/laser comes out of where you were, not where you are, so you get a strange shooting angle. (2) Love the gui (3) Love the graphics (4) Love the gameplay (5) Love the everything else so far! IPete2. |
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Hi :) thanks :) I have include the online scoring with a top ten, can you test this version and tell me if all is ok ? http://www.blitz3dfr.com/filaxteroid_projet/Filaxteroid.zip |
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1) If you have higher weapon class than the one you collect it doesnt switch to the lower one 2) Automatic updates to online highscore (no interaction needed) Other than that its pretty good game |
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Looking forward to trying it on the Mac :) |
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Ok ! |
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I want to say to the person who try to bug my score database : "Your are stupid !!" Why ??? because now, i'll remove the online score from my game ... Many thanks to have less than a monkey brain .... |
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I'm desapointed to see some users stupidity... |
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Hi Filax, Great presentation. The sound crackled a little on my laptop, but it didn't spoil my enjoyment. |
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Thanks :) i have made a build for linux user's redownload it :) |
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*cough* what about the Mac users ;) *cough* |
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Filaxteroid won't execute on mac os x !!! hard app crash with mac reboot :( |
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The game runs fine on my PII 400mhz; 256 ram; geforce 440mx. I got 68 to 75 fps. |
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Quality game Philippe. Who does the voice overs? They are nice. |
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Nice looking game, i got 75 fps constant, on a 3200+, 1gb ram, GF6800GT. It might be nice if you could skip the flixatroid screen, but apart from that it was great. Loading time was surprisingly long, but I liked the loading bar :) |
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Thanks :) i must finish this game but after the next IGlass release :) |
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filax, Tried your demo, and I have a couple of questions: 1) I was trying to figure out how a simple may to to rock rotation that looks good. From what I can tell it looks like all of your rocks are actually spinning the same no matter what direction they are move? Can you tell me a little about what you did to make it look good? 2) There seems to be a blur around the each of the planets? Is that just a separate blended object (circle) that matches the radius of each of the planets? 3) Lastly, your haze or star system looks really good? How did you implement that; it looks very nice? |
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filax? |