Blitz3D => Blitzmax code convertion ?
BlitzMax Forums/BlitzMax Programming/Blitz3D => Blitzmax code convertion ?
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| REMOVE THIS POST |
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| your probley better off converting it by hand |
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| Sure Shagwana :) but if you can help me to understand this array story ... :) |
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| The code is quite bugged. the arrays you access in LEV_SHAD_Initialise haven't been correctly initialized. You create ter for example with [1,1] instead of the size you read out. If you put a ter = new float[LMapSize,LMapSize] and Lmap = new float[LMapSize,LMapSize] after the function head it should work. btw: Since when do () work for array index? They should be [] |
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| I've notice Bmax supports () for indexing arrays, seems to only be for compatibility as the docs don't mention it. |
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| Its ok now :) many thanks :) |
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| Cool, you converted my code. Can you please send me a copy. Thanks Tim. PS, Another terrain editor? |
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| Check your mail box :) |
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| Got it, thanks. |
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| :) It's a little bit normal ? :) no ? :) |
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| Missing a file, I send you an email. TIm. |