Create external library for use in C++?
BlitzMax Forums/BlitzMax Programming/Create external library for use in C++?
| ||
(see topic ) Can I do this with BlitzMax? Is it possible to use a blitzmax library in a C++ project or would I have to rewrite all code? Perhaps it is a stupid question but I know "nothing" about DLL's and C++ ;) So if you know how this would work please explain. |
| ||
Take a look at this: www.blitzwiki.org/index.php/C_CallBacks |
| ||
Ohh thats nice. |
| ||
I don't get it. How does that example run from c++ and call a Bmax function? Isn't it a BMax program that calls a C function which in-return calls a BMax function? Or is it the same thing? I mean can a C program call a blitzmax function only if it's code is imported and run from a bmax program? "Calling Max functions from C is a little complicated by the fact that you have to "tell" C where the Max function is. If you've found out how to get round this, please do tell! " Is this solved? |
| ||
"Calling Max functions from C is a little complicated by the fact that you have to "tell" C where the Max function is. If you've found out how to get round this, please do tell! " Is this solved? I've managed it - by getting Max to tell the C++ app what its function pointers are - then Max calls a pre-defined "entry point" in the C++ app (DLL) - you are then free to call Blitz functions directly from C++. You can even use, say, the MS Visual Studio debugger too! If anyone's interested I'll dig out my code. |