Modulate blendmode
BlitzMax Forums/BlitzMax Programming/Modulate blendmode
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| Is there any way to add a modulate2x blendmode in blitzmax? I use 2 passes now with lightblend and shadeblend but it feels like a waste of fillrate. anyway did anyone make something like this in bmax? |
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| There is also Modulate 4x I think. |
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| well 4x is alil overkill i think but 2x would actualy be very usefull for me. |
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| what exactly 'modulate' is? apart from wave modulation and blah blah |
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| It's like LightBlend*2 |
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| i would say its like lightblend + shadeblend in one. all rgb values over 128 is lighted and all below is shaded. good for light/shadow effects |
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| ahh, OK. Something I've always thought I knew but didn't. Using shadeblend and lightblend is a pain because shadeblend doesn't mask 'transparent' pixels. I never really got an answer why it doesn't. |
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| 4x is used a lot by fps games. Quake3 is actually 4x and not 2x apparently. Gave them greater range or something. |
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| I think there is an opengl mode you can use to do that. ie GL_MODULATE as one of the parameters for the blend mode. |