What about a alphabetical manual like blitz 3d
BlitzMax Forums/BlitzMax Programming/What about a alphabetical manual like blitz 3d
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I just spent two hours trying to find out how to use the "framework" command and still havent found it, its a shame that they didnt continue the useful alphabetical manual like in blitz 3d ,then I could have found it in about 30 seconds! Still havent found it.... |
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Not that it is at all well documented but the following is only seconds away: Navbar->Home->Modules->Index->Framework |
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there's a chm help (win32 only) version that does alphabetical (via the index tab). Get it here |
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assari; link is dead |
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hey ,skidracer; call me dumb but where is index in modules; Im having so much trouble with the blitzMAX help that is spoiling the hole experience; there needs to be a alphabetical manual so I can just go straight where I want to go like blitz3d I just cant find anything... |
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where is index in modules It's at the bottom of the list of modules: ![]() |
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Thanks very much.... So it was there all along , just not very easy to find straight away, im new to blitMAX as you can tell (not new to programming) |
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this is all it says "Framework builds the BlitzMax application with only the Module specified rather than all modules installed." doesnt give much to go on, it asumes that I wrote blitzmax myself and already know how to use it! |
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Framework Assistant (which you refer to in your other thread) is the way to go - it makes Framework a lot easier to use. But, in my opinion, Framework is about the last thing that you need to worry about when writing a program. Everything is included by default, so you only have to use Framework when your program is finished and you want to shrink your executable as small as possible. |
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I still have nothing to go on except framework BRL.basic ???how do I string other modules on etc, do I use multiple lines for framework commands do I use commas, whats the syntax, should I guess? its a shame that there is no description so that I could fiqure out how to use this command, its important. |
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There's a bit more description in Help/Language/Modules (if you haven't already seen that). If it was FA stating that BRL.basic is all your program needs, then it probably is. I've found it to be pretty comprehensive. If you need to add on other modules, use the Import command (FA is good about including those as needed). Here's an example of a header produced by FA when I was only using Print and Input commands: Framework BRL.StandardIOAnd here's an example of one using graphics, GUI, network and other stuff: Framework BRL.D3D7Max2D Import BRL.LinkedList Import BRL.StandardIO Import BRL.GNet Import BRL.EventQueue Import BRL.MaxGUI Import BRL.Win32MaxGUI Import BRL.BMPLoader SetGraphicsDriver D3D7Max2DDriver()But, again, all the Framework/Import stuff is optional. It's not like C where you must explicitly include modules in order to use them. You can just ignore Framework/Import while learning BlitzMax and you'll have access to everything by default. |
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Thanks just got up to speed ,using FA works fine now that I understand I got my .EXE done to 88k brillant stuff, much better than the 1.5 megabytes that im used to |
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Gav, Here's a direct link. http://www.2dgamecreators.com/files/BlitzMaxHelp%20v118a.chm |
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how about everyone uses the wiki at www.blitzwiki.org ? Makes sense no ? |
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how about everyone uses the wiki at www.blitzwiki.org ? Makes sense no ? If it was actually helpful, then yes. But in reality, no. If the only people who ever go there are people looking for answers, then the answers are never put there in the first place. |