Porting BMax game to the web
BlitzMax Forums/BlitzMax Programming/Porting BMax game to the web
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| How difficult is it to port a BMax game to be played online? I guess it would be wrote in Java. I could probably learn Java quickly if I needed to, I'm just looking for the simplest way of doing it. Thanks in advance. |
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| Simplest way of doing it? igLoader from IndiePath. You pretty much don't have to do ANYTHING to the code. Just make sure it runs in a window and that the window is not resizeable. Just set up a few bits and pieces with the site and the igLoader files, but it's about an hour from a BlitzMax game to a webgame. http://www.igloader.com/ |
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| If you have a game that you'd like to see on-line then get in contact and we'll do the wrapping and preperation for you FOC. |
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| Yep - ig Loader is the way to go ... IPete2. |
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| Indiepath's igLoader might be best solution for Win32 games/apps. Rewrite is not a solution as you might get stuck because of the speed issue of Java. |
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| We do have a Mac version in the works but our lack of skills with the Mac API is holding us up. Help would be appreciated :) |
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| Rewrite is not a solution as you might get stuck because of the speed issue of Java. What speed issues? |
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| The last time I tried to use Java to write a demo for my working hospital, however the gfx performance and execution speed make it very limited, it's compiled to applet to be used on browser. Eventually I took it down and get a Flash artist to make something simpler. |