Game Framework 1.0 released.
BlitzMax Forums/BlitzMax Programming/Game Framework 1.0 released.
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Check it out here: http://www.blitzbasic.com/Community/posts.php?topic=60957 This version includes loads of cool game-based GUI stuff such as dialogs, listboxes, labels, text input, in-game menu and a full Player Profile Manager. ![]() ![]() ![]() ![]() Also a couple of commercial games that use the framework are due to be released soon... |
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did not receive my update |
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n/m got it :) |
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lol, I posted this thread before the update, sorry. I'm sending the updates as I type this :-) |
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Great work!!! Thanks Grey! |
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Nice one Grey. BTW: I got this update twice. |
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Yeah people still seem to be getting it twice, which is a bummer as it's 5.8Mb! I thought I'd fixed that by making sure everyone in the addressbook had a valid name instead of just an email address. But the problem must be with Outlook Express or my Internet provider I guess... |
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This is really sweet, the profile manager works like a charm. BTW, it's a shame of BlitzMax being the most powerful game programming language, with almost 0 music support, otherwise nearly no need for external library/mods. |
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yeah I'm really hoping for ogg streaming at some point. I was wondering if it would be possible to do your own streaming by reading in a few hundred bytes every frame of the ogg file (or perhaps the next one to be played). But then could you append to the file in memory so that the sample continues to play properly? |
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Grey Alien: im wondering the same. I mean: I want music to fit the 'mood', so i have serveral loops that can fit together but some are more relaxed and some are more stressfull and i want to dynamically load the next loop depending on the current mood.. |
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yes the problem at the moment is the loading forces all other operations to stop while the ogg loads and decompresses. |