BLIde beta 0.7.59
BlitzMax Forums/BlitzMax Programming/BLIde beta 0.7.59
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Hi, there's a new BLIde beta, with some deep fixes in its core engine. You can download the beta here: http://blide.org/beta/blide-0-7-59.zip Please, all users who have experienced Text rendering problems (Code looking mangled, or a Text tab completly frozen) Please, try this beta version and provide feedback. I hope this version is fully GDI stable, there have been a lot of test over the new core engine. Fixes: -General Rendering issues -General memory leak issue -Speed-up parsing -Decreased memory needed by BLIde to mantain its internal database. The code geting mangled issue fixed. BLIde has also decreased its memory needs drastically. |
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Not sure if this is a bug or not. If I have more than one .bmx file open and select the different files in the Program File Explorer, it moves the tabs at the top of the editor and puts the most recent selected file to the right of all the tabs (this is really slow). If I just use the tabs at the top of the editor to select a different file, it doesn't do this. Thanks |
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Yes, that's becouse you're working with several files but you have not created a project (and that forces a reload of the files from the program files explorer -this is being improved-). Create a blide project to work with several files and everything will work better. Let me know any additional suspicious behaviour you get, please. Remember you only have to specify the root bmx file of your project to create a project (in the new project wizard, you dont need to tell the included or imported bmx files, they will be recognized and added properly to the project). If there are more than just one root bmx file in your project (that means your project builds several exes or modules), you will be allowed to add them in the last page of the wizard (again only the root bmx files) |
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Let me know any additional suspitios behaibour you get, please Juan Carlos keeps selling the national paintings |
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H&K: Eres tan cruel... :D |
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wish you could have just a project file that just links to a 'main'/root bmx file instead having the root file be called the project name. This kind of annoyed me, and not sure if it's been fixed since I last tried it. Setting up deployment builds would be great, so my projects would be compiled then copied over to some folder (like visual studio) like 'project/bin/debug' or '/release' for easier packing. |
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The project file name issue was fixed a long time ago. Now project links bmx files separately. The deployment builds is not available yet, but it is on the To do list, after a little work on the find and replace dialog. I'm also working in a quickinfo tip that shows function and method declaration as you use them, in the editor window. The main focus of this beta version is to ensure everyone can edit text without visualization problems or code manglin problems. I think all this issues are fixed in current beta version. It is a quite stable beta version, and a good release candidate. |
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It works much better with loading big files :) Nice work, as always. A quick feature request: It would be nice if BLIde opened files if I dragged and dropped them onto it. It already shows the pointer identifying that it is possible, but nothing happens. Edit: I found a bug... If I go to "Define Editor Colours and Look" (either by right clicking or through the program menu), I get the following unhandled exception error: "Object reference not set to an instance of an object" It doesn't crash and it continues to work. The following is in Details: |
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This is a known bug, and it has been solved for the non-beta release. Thanks. It is a very minor bug, it doesn't affect BLIde stability so you could click on 'continue' without any problem or risk. By the moment no more rendering or mangling code issues. :D It seems it is absolutelly fixed!! :D |
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Hola, Que pasa con el selection de color, en el pasado fue una lista con el nombre del colores. Pur supesto, no es muy importante, pero.... savies |
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H&K stick to englich your spanich is as bad as mine. :-) |
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It might be bad, but it good enough for me to make the effort. Isnt it? Possiblemente es mallo, pero es suficiente para un intento. No? And Its my spelling which is bad, not my Spanish Y es mi letra que es malo, no mi Castilleano |
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No, yo creo que los dos. No soy experto pero algo hay de eso. "creo." I almost flunk Spanish when I took it :-) - I was just kidding dough. the effort is well accepted. I don't do it because I think its insulting to everybody else trying to read the thread. But if it doesn't bother anybody else... it obiously doesn't bother me. sorry, I'll stay of this topic after this as a respect to the thread and Author. I like Blide and sense I don't do huge files and I use it as a hobby only, I haven't got any issues with it. The only thing that "kind of" bothers me is how slow it is to start. Not really an issue dough. Just a little finger tapping. A begger with a stick? Not me. I love it. Peace! |
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I should have done this a long time ago! THANK YOU ziggy! You are my hero! |
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Thanks for this Spanglish lesson. At the end, with your macarronic spanish and my macarronic english, the real important thing, is that we can comunicate. :D @Jesse: Many thanks for your positive feedback. Anyway, all the 'big files' issue has been fixed in this beta (the core engine of BLIde is new) |
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The only thing that "kind of" bothers me is how slow it is to start. This beta starts much faster for me than the previous beta. I haven't had time to do much serious testing so far, but no problems at all so far. So fingers crossed. |
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I've been making some improvements to the BLIde startup (for next non-beta release). The start time has been improved a lot when the module cache is created. Fixed some little BLIde starting bugs, and a random bug in the define editor colors and look. There will be also a lot of improvements on intellisense. (much more fast and precise now), and a QuickInfo tip showing function and method declarations as you type. A new "find in files" dialog, will allow users to make Find text in their whole project. Looking forward to release it. Now we're testing it, and we haven't found any render or GDI problems., even using a project with files larger than 20,000 llines. |
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and a QuickInfo tip showing function and method declarations as you type. Oooh, oooh, I love the sound of that! |
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If anyone wants to beta-test this new featured BETA version of blide, you can download it here: http://www.blide.org/beta/blide-0-7-60.zip It has several improvements. Note that in the version, if you make any change in your BlitzMax modules, it is highly recomended to select 'Refresh modules cache in next start up' if you want your changes to be reflected by the BLIde intellisense system. when a syncmods downloads new modules (if it is done from within BLIde), the module's cache is updated automatically at next BLIde start. Please let me know any bug you find using this version, this is the last beta (I hope) before next official release. |
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Yay! I've secretly wanted that feature forever :) |
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This IDE just gets better and better. Ziggy, I have said it before and I'll say it again, you rock. |
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Version 0.7.60: * Bugs with GUI - scrollbars is not updated (refreshing) if text width/height smaller than edit window. * Bugs with save/load opened tabs for project. Reopen tabs don't work. * Popup hint for function parameters/description disappear when enter space char instead of comma after parameter. p.s. Sorry for my bad english |
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@Vlad: Bugs with GUI - scrollbars is not updated (refreshing) if they smaller than text width/height Can you explain this? I'm not able to reproduce it. Bugs with save/load opened tabs for project. Reopen tabs don't work. What do you mean? when reloading a project, the opened tabs are different? BLIde project file doesn't save 'opened tabs'. You can choose the BLIde start up mode: 'Open last project at start up', Doing so, last opened project will be reloaded, and last opened tabs will be opened when BLIde restarts. Popup hint for function parameters/description disappear when enter space char instead of comma after parameter. That's not a bug, BLIde doesn't yet recognize parameter introduction (it will be done, and the current parameter will be displayed as BOLD text, but not yet implemented). That forces BLIde to close the parameter hint when it loses function scoping (that happens with space, or nested functions, but it is something we're working on). Take in consideration this is an absolute new feature and needs some more scope-parsing precision. |
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GUI bug image:![]() If text edit area bigger than text width, then scrollbar not refreshes. |
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What do you mean? when reloading a project, the opened tabs are different? BLIde project file doesn't save 'opened tabs'. You can choose the BLIde start up mode: 'Open last project at start up', Doing so, last opened project will be reloaded, and last opened tabs will be opened when BLIde restarts. I set option "Reopen application and tabs" in settings. But in version 0.7.60 this option does not work properly. In version 0.7.57 this work fine. |
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Ok, I'll try to fix it. |
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#Vlad: Everything fixed for next release. I've implemented also the parameter hint feature. I'm very happy to see it in action. It will save tones of development time to BLIde users :D Sidenote: There are some problems displaying AutoList unde Windows 98, if there are some service packs missing. Fully updated Windows XP doesn't have this problems. |