"Please contact the app's support team" error.

BlitzMax Forums/BlitzMax Programming/"Please contact the app's support team" error.

Damien Sturdy(Posted 2007) [#1]


Any ideas? I don't even know where/what to post- its just failing to compile!

all i know is I added a simple line of "if <blah> then <blah>" and now it wont even compile....

Guys, this reminds me of the days of Qbasic when you had to give the compiler enough space to run in the 640kb ram and keep the source too. it was a right headache with large projects.

I do hope this isn't something similar!


xlsior(Posted 2007) [#2]
...Forgot an endif by any chance?


Derron(Posted 2007) [#3]
Which "extra" mods do you use?

No file within my blitzmax-directory (non binary) has the text "Please contact the application" in it.


bye
MB


Moraldi(Posted 2007) [#4]
<blah> <blah> sometimes are very important no matter how simple they are. To see what I mean take a look here:
http://www.blitzbasic.com/Community/posts.php?topic=73396


big10p(Posted 2007) [#5]
Heh - what a completely useless error message. :/


Damien Sturdy(Posted 2007) [#6]
well, <blah blah> can be ANY code, not just an if statement.

a simple "A:int=10" makes it break.

Theres no missing Endif.

and the error pops up when trying to compile.

No extra mods are in use at all.


Jesse(Posted 2007) [#7]
are you using Blide? it looks to me like an internal ide error.


Derron(Posted 2007) [#8]
Yepp its BLide.

blitz3dsdk.dll in line 1600 (or byte: 543273)
or
B3D.dll - nearly same byte (533478)

So ask Ziggy for help ... he should be able to answer to your problem.


bye
MB


ziggy(Posted 2007) [#9]
It is not a BLIde issue, This window just outputs the text provided by the BMK utility, when the BMK utility ends providing a errorlevel different from 0, so this error and text is provided by BMK.

Have you compiled all the mods (including MaxIDE) using an update MinGW or compiled mods other than MaxGui without the updated MinGW? Delete your pub and brl mods folder, syn modules, restart BLIde updating modules, and it whould work again. this message error is usually reported by window when an application ends in a unusual way, that seem a bmk issue. When using Vista, be sure to have dissabled the User Account Control, and to be running BLIde and BlitzMax from an administrative account, otherwise you can spect all kind of strange bugs on Vista.

Ah, and try your code in the regular IDE and provide feedback, please.

@MichaelB:
blitz3dsdk.dll in line 1600 (or byte: 543273)
or
B3D.dll - nearly same byte (533478)

Where did you get this info?


Derron(Posted 2007) [#10]
Sorry didn't want to state its Blides fault... just wanted to say that the "Please contact..." is coming from your app's-dir (the mentioned files).

The info comes from "gfnd10.exe" (GlobalFind) an application searching for textpatterns within a folder/directory on windows-systems).
I searched for "please" and then - within the search results for "contact" to narrow it down. Because on binaryfiles there is no 100% proof that the words are standing next to each other.


bye
MB


Damien Sturdy(Posted 2007) [#11]
Well, I wish I could help give you more information but the problem seems to have cured itself. I didnt touch any code, but this morning the very same code that refused to compile compiled fine.

I have no idea what caused it though!

Thanks for trying to help guys, i'll post again if the problem returns with any more info I can get, including if it happens in different IDEs.