OpenAL doesn't work now?
BlitzMax Forums/BlitzMax Programming/OpenAL doesn't work now?
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The sound is only audible when the first line is commented out:SetAudioDriver "OpenAL"
PlaySound LoadSound("sound/footsteps/stone1.wav")
Delay 3000Yes, OpenAL is installed. I have a soundblaster. Everything worked fine a month ago. |
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| did you call EnableOpenAL? ;) |
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| It still doesn't work. Here is a demo: http://www.leadwerks.com/post/soundbug.zip |
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| Works for me : both zip and the code above. |
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| BMX v1.26? |
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| on my PC (with OpenAL installed) I get two 1s in the output display and I hear a sound. Maybe your open AL installation has gone weird. Try copying aopenal32.dll and wrap_oal.dll into the same folder as the exe and it should work. I've got 1.26 and the special OpenAL module fix which Mark sent me to test. However, it fixed a different problem, not your one. |
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| Yep and fully synched. I use the default IDE (sure that doesn't matter) and have an SB Audigy. Are there different versions of OpenAL? |
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| You only need OpenAL32.dll. I don't know what those other things are. I re-uploaded the zip with an EXE and dll. Same link. Please try my EXE and see what it does. |
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| Still works. I no longer have an openal32.dll in my bmax lib folder. Would that make a idfference? |
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| no |
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| Strange. I updated my sound driver and it works. But my old applications worked before. Oh well. |
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| what OS are you using please as it may be worth noting you had OpenAL problems under it. So I don't need wrap_oal.dll then? |
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| XP I don't even know what that dll is. |
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| haha OK, it came with mine but it's 400K so it's great to know I can cut it out! |