Horde3D Engine
BlitzMax Forums/BlitzMax Programming/Horde3D Engine
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A nice 3D engine :) opensource... Write bmax a wrapper seem possible ? http://www.nextgen-engine.net/download.html ![]() ![]() |
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What's been done with it? Does anyone have any experience with the API? What is it like to use it? Try before you buy, if you know what I mean. Don't make a wrapper until there's some evidence of it being worth using. Screenshots alone- and they're not really impressive- should not sell you on an engine. |
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i found horde3d some time ago... at the moment this engine is only beta :( - v0.13 and works only with openGL i do not used it - but api looks very very easy - blit3d like - this is the easiest 3D engine for C(++) i ever found :-) http://www.nextgen-engine.net/docs/_api.html look at the screen - you see realtime 3d-shadows Problem is only that here are no binaries for MinGW |
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I like that they have optional no OO interface, but the performance of the demos is pretty bad. |
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Had a play with it awhile ago as well, wasnt to impressed either and as MrCredo mentioned 'no binaries for MinGW' On a plus note this engine is much more well suited for bmax wrapping and seems more feature-rich. http://g3d-cpp.sourceforge.net ![]() ![]() Features that stood out: - Paged-geometry - Hardware Accelerated Ambient Occlusion Techniques - Easy commad-set - Active community It's clear this engine was built for speed, they added the eyecandy after a solid prototype was established. and it includes the binaries, full open source engine. |
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holy crap, that 2nd pic looks HOT! I'd love to see that moving in realtime. Lighting's awesome. |
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Wow, 2nd shot is very nice! |
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Those screenshots look more like raytracing which is one of the uses of that engine as well ... |
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Yah Dremora is right, the fist screenshot is realtime, i've played with that sample in vc lately. The 2nd shot is raytracing which the engine supports to full extents. It's a nice engine, has it flaws though. I think the best bet for the community is to wait on Flow. Ogre seems to be the best offer on the table currenly. From what I understand Flow has incorperated physics, collision and such into the Ogre framework. |