A Blitzmax Medical Mystery - Paging Dr. Codemaster
BlitzMax Forums/BlitzMax Programming/A Blitzmax Medical Mystery - Paging Dr. Codemaster
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I'm having an issue between debug mode and non-debug mode that is perplexing. Included is all source code, so you can try to replicate. I'm using drawPoly for all of the drawing. The only class that *should* be relevant is the Trail and TrailSegment class, in Trail.bmx. Debug Mode: ![]() Non Debug Mode: ![]() Blitzmax 1.28 Intel Mac OSX 10.5.2 Radeon X1900xt Source: http://www.owoho.com/trails.zip |
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Same results as above, although in the non-debug build I can press the right key a bunch and it looks fine, pressing the left key a bunch makes it worse. (no effect, other then the speed of the circle, on the debug build) |
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What's your setup Plash? |
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works fine here on G5 mac running 10.4 in both debug and release. Cheers Charlie |
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Inserting a "delay 40" befor flip makes it work here. A "delay 39" let it appear corrupt again. WinXP, Blide, Core2Duo, 8600 GTS |
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Same thing here - delay 40 makes is work, delay 39 does not. Pretty strange! |
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What's your setup Plash? Windows XP, AMD 64b 2.21ghz, 2.5gb, ATI HD Radeon 2600 PRO. |
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Works fine on my MacBook, 10.5.2, Intel GMA |
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does this count as a bug? |