LoadAnimImage
BlitzMax Forums/BlitzMax Programming/LoadAnimImage
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| Hi all, I am trying to load this image: using:
local fntImage:TImage;
fntImage = LoadAnimImage ("digits.png",26,32,0,12,FILTEREDIMAGE);
While Not KeyDown(key_escape)
Cls
drawimage fntImage (fntImage,10,10);
Flip
Wend
But this gives error saying i am trying to access a null object, however if i use:
fntImage = LoadImage ("digits.png");
it works fine, is there any particular reason this may occur? |
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| most strange, deleted the line of code, and pasted it back in and it works :-S |
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| Check drawimage command, it should be : drawimage (image,x,y,frame) try this :
Graphics 120,80,0
Global fntImage:TImage
fntImage = LoadAnimImage ("digits.png",26,32,0,12,FILTEREDIMAGE)
Global frame:Int = 0
While Not KeyDown(key_escape)
Cls
DrawImage fntImage,10,10,frame
frame = frame + 1
If frame = 12 Then frame =0
Flip
WaitKey
Wend
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| :-D sorry typo, twas there originally, original problem was it not loading the image, but as i say removing and adding the code did it :-S |
using: