TCStandardIO - non-blocking I/O cross platform
BlitzMax Forums/BlitzMax Programming/TCStandardIO - non-blocking I/O cross platform
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Hello, I have a big problem. I'm successfully using stdio pipes to interprocess communication. My problem is Blitzmax and TCStandardIO haven't any method to check if data are available in the std input, using a non-blocking operation (something like "dataAvail()"). I cannot use api specific, since my game will work either on windows or Linux (I work on Linux Mint 6). Please can you help me? Thank you! |
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i would suggest to use threads (they are platform independent) to get async behaviour :) |
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Yes, thank you, I was checking them just now! They worked perfectly, so I'm wrapping my thread in a "real class" (type). Thank you for the help! |