Text with different colored letters
BlitzMax Forums/BlitzMax Programming/Text with different colored letters
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| It can be a bit trixy to insert color in the middle of text. One approach I know of is to use some special sign that you don't expect anyone to use, such as # and then you mod the draw method to parse for these signs and set the color respectively. Ex: Color.Black.Apply tooltip:String = This #green spell# does [#red 50 #] damage. It definitely reduces the readability of the text, it is especially bad for localization purposes, since someone doing localization can missplace a # somewhere, in some languages the structure of the sentence can be very different and coloring should take that in consideration. I'm still experimenting with a good approach, suggestions welcome! :) Maybe should add that atm I'm mainly using normal drawtext, but I'm going to use bitmap fonts later on through Ziggy's new fontmachine. Last edited 2010 |
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| Obviously if you are going for styles it would be more complex, but if you are just looking at color switching then you could go with something like: DText.addcolor("red",255,10,10) DText.addcolor("green",10,255,10) DText.Draw("This is default black <red>This is RED and this is <green>green",0,0) only <>'s that match with a set color actually switch the color so <blue> would be printed. just a concept... |
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| using <> does look better, another option is {} hmm |
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| If you only define those things in code, you could use something shorter yet more flexible. Like a group of bytes. One to define the color change (like ascii 250) then 3 to define the RGB. What I currently use is something like this: Local txt$ = "Click " + TextColor(255,0,0) + "here" + TextColor(255,255,255) + " to do absolutely nothing!" Not particularly pretty, but highly flexible. |
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| I've done some preliminary, albeit beginnerish, work with this concept. In the code I've provided, you can see that you could easily go with multiple escape sequences for processing the text. Not only is color available, but you could also include changing fonts, or font attributes (italic), etc. As you'll also note, you are not limited to a "specific" set of escape characters, nor are your escape sequences limited in length. These can be changed willy-nilly depending on your preference or mood at the time. Adding more codes, and even fully functioning "subroutines or procedures" is possible with this concept. Forgive the crappyness of the code, but hope this helps your more superior ideas come to light! :D (Credit must be given to Jesse who helped in the debugging and various ideas.)
Strict
Graphics 1024,768,0,60
Local mywindow:windowbox=WindowBox.Create()
mywindow.setwindowfont("c:\windows\fonts\consola.ttf",22)
'mywindow.setwindowfont("c:\windows\fonts\arial.ttf",22)
mywindow.setpos(150,100)
mywindow.setsize(30,10)
'mywindow.settexture("text_texture.png")
Cls
SetColor 255,255,255
SetBlend AlphaBlend
mywindow.show()
mywindow.CurX=0
mywindow.CurY=0
mywindow.printwrap("{Y}Hello.~n~n")
mywindow.printwrap("{W}This is a {Red}test {W}of something.")
mywindow.printwrap("And more testing is in order.")
mywindow.printwrap("Because the {Y}National {W}concensis is that I'm more {Red}off {W}than more on.")
mywindow.printwrap("Even more {Red}unbelievable {W}is that this thing might be working.")
Flip
Repeat
Until KeyDown(KEY_ESCAPE) Or AppTerminate()
Type WindowBox
'Global WindowBoxList:TList = New TList
Global WinCodes:Codes=New Codes.Create()
Field Font_Name:String
Field Font_Size:Int
Field FontMaxWidth:Int
Field FontMaxHeight:Int
Field ScreenWidth:Int
Field ScreenHeight:Int
Field WindowXPos:Int
Field WindowYPos:Int
Field WindowWidth:Int
Field WindowHeight:Int
Field TexturePath:String
Field TextureImage:TImage = New TImage
Field CurX:Int
Field CurY:Int
Field TextLines:TextLine[100]
Field CurTextLine:Int
Field CurTopLine:Int
Field CurRed:Int
Field CurGreen:Int
Field CurBlue:Int
Function Create:WindowBox()
Local w:WindowBox = New WindowBox
w.SetWindowFont(Null,8)
w.ScreenWidth=GraphicsWidth()
w.ScreenHeight=GraphicsHeight()
w.SetPos(100,100)
w.SetSize(10,10)
w.CurX=0
w.CurY=0
w.CurRed=255
w.CurGreen=255
w.CurBlue=255
w.CurTextLine=0
w.CurTopLine=0
w.TextLines[0]=New TextLine.Create()
' WindowBoxList.addlast(w:WindowBox)
Return w:WindowBox
End Function
Method SetWindowFont(Font_Namex:String,Font_Sizex:Int)
Local font:timagefont=LoadImageFont(font_namex,font_sizex,SMOOTHFONT)
SetImageFont(font)
Font_Name=Font_Namex
Font_Size=Font_Sizex
FontMaxWidth=TextWidth("z")
FontMaxHeight=TextHeight("z")
Rem
FontMaxWidth=TextWidth(Chr(0))
FontMaxHeight=TextHeight(Chr(0))
For Local i:Int=65 To 91
If TextWidth(Chr(i))>FontMaxWidth Then FontMaxWidth=TextWidth(Chr(i))
If TextHeight(Chr(i))>FontMaxHeight Then FontMaxHeight=TextWidth(Chr(i))
Next
End Rem
End Method
Method SetPos(xpos:Int, ypos:Int)
WindowXPos=xpos
windowYPos=ypos
End Method
Method SetSize(xsize:Int, ysize:Int)
WindowWidth=xsize
WindowHeight=ysize
End Method
Method DrawBorder()
SetColor 255,255,255
Local x:Int=WindowXPos
Local x1:Int=WindowXPos+(WindowWidth*FontMaxWidth)+FontMaxWidth
Local y:Int=WindowYPos
Local y1:Int=WindowYPos+(WindowHeight*FontMaxHeight)
DrawLine(x-5,y-5,x1+5,y-5)
DrawLine(x-5,y-5,x-5,y1+5)
DrawLine(x1+5,y-5,x1+5,y1+5)
DrawLine(x-5,y1+5,x1+5,y1+5)
End Method
Method Show()
Local x1:Int=(WindowWidth*(FontMaxWidth))
Local y1:Int=(WindowHeight*(FontMaxHeight))
DrawBorder()
'DrawImageRect(TextureImage,WindowXPos,WindowYPos,x1,y1)
End Method
Method SetTexture(TexturePathx:String)
TextureImage = LoadImage(TexturePathx)
End Method
Method SetDefaultColor(Redx:Int,Greenx:Int,Bluex:Int)
CurRed=Redx
CurGreen=Greenx
CurBlue=Bluex
End Method
Method PrintWrap(Text:String)
Local words:String[]
Local Ret:String[]
Local soffx:Int=WindowXPos
Local soffy:Int=WindowYPos
Local codex:String
Local wordx:String
Local kcodevalue:Int
words=Text.split(Chr(32))
For Local t:String=EachIn words
Ret=t.split(Chr(10))
t=Left(t,Len(t)-(Len(ret)-1))
If Left(t,1)="{" Then
Local y:String[]
y=t.split("{")
For Local j:String=EachIn y
Local tt:Int=Instr(j,"}")
codex=Left(j,tt-1)
wordx=Mid(j,tt+1)
kcodevalue=WinCodes.GetCode(codex)
Next
Else
wordx=t
codex="None"
kcodevalue=0
EndIf
If wordx.length<WindowWidth-CurX Then
If CurX=0 Then CurY=CurY+1
TextLines[CurTextLine].AddWord(wordx,wordx.length,codex,kcodevalue)
Else
CurX=0
CurY=CurY+1
If CurY > WindowHeight Then
CurTopLine=CurTopLine+1
EndIf
CurTextLine=CurTextLine+1
TextLines[CurTextLine]=New TextLine.Create()
TextLines[CurTextLine].AddWord(wordx,wordx.length,codex,kcodevalue)
End If
CurX=CurX+wordx.length+1
If CurX > WindowWidth Then
CurX=0
CurY=CurY+1
If CurY > WindowHeight Then
CurTopLine=CurTopLine+1
EndIf
CurTextLine=CurTextLine+1
EndIf
If Len(Ret)>1 Then
For Local i:Int=1 To Len(ret)-1
CurX=0
CurY=CurY+1
If CurY > WindowHeight Then
CurTopLine=CurTopLine+1
EndIf
CurTextLine=CurTextLine+1
TextLines[CurTextLine]=New TextLine.Create()
TextLines[CurTextLine].AddWord("~n",-1,"~n",10)
Next
EndIf
Next
SetColor 0,0,0
DrawRect(WindowXPos,WindowYPos,WindowWidth*FontMaxWidth,(WindowHeight)*FontMaxHeight)
SetColor CurRed,CurGreen,CurBlue
Local i:Int=CurTopLine
Local xpos:Int
Local ypos:Int
While (TextLines[i]<>Null) And (i<=(WindowHeight+CurTopLine-1))
xpos=0
ypos=(i-CurTopLine)*FontMaxHeight
For Local j:Words=EachIn TextLines[i].WordList
If j.thecodevalue<>0 Then
WinCodes.codefunc[j.thecodevalue]
EndIf
DrawText(j.theword,soffx+xpos,soffy+ypos)
xpos=xpos+((j.thelength+1)*FontMaxWidth)
Next
i=i+1
Wend
End Method
End Type
Type Words
Field theword:String
Field thecode:String
Field thecodevalue:Int
Field thelength:Int
Function Create:Words(thewordx:String,thelengthx:Int,thecodex:String,thecodevaluex:Int)
Local w:Words=New Words
w.theword=thewordx
w.thelength=thelengthx
w.thecode=thecodex
w.thecodevalue=thecodevaluex
Return w
End Function
End Type
Type TextLine
Field wordlist:TList=CreateList()
Function Create:TextLine()
Local w:Textline=New Textline
Return w
End Function
Method AddWord(w:String,l:Int,c:String,v:Int)
ListAddLast(wordlist,words.Create(w,l,c,v))
End Method
End Type
Type Codes
Field codefunc()[]
Function Create:Codes()
Local w:codes=New codes
w.codefunc=w.codefunc[..255]
w.codefunc[0]=w.f0
w.codefunc[1]=w.f1
w.codefunc[2]=w.f2
w.codefunc[3]=w.f3
w.codefunc[4]=w.f4
w.codefunc[10]=w.f10
w.codefunc[32]=w.f32
Return w:Codes
End Function
Function f0()
'Print "None"
End Function
Function f1()
'Black
SetColor 0,0,0
End Function
Function f2()
'White
SetColor 255,255,255
End Function
Function f3()
'Yellow
SetColor 255,255,0
End Function
Function f4()
'Red
SetColor 255,0,0
End Function
Function f10()
'Print "chr(10)"
End Function
Function f32()
'Print "Space"
End Function
Method GetCode:Int(x:String)
Select x
Case "B"; Return 1
Case "W"; Return 2
Case "Y"; Return 3
Case "Red"; Return 4
Case "~n"; Return 10
End Select
End Method
End Type
Last edited 2010 |
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| Nice! I tried to modify it to work in realtime. However textwrap seems to both add text and draw it? I was thinking Pixmap. One could draw the text box with colors and everything once to a pixmap, and then draw that pixmap so that we do not have to recalculate colors all the time. Problem is of course if we want to draw a infobox with data in that change in real-time. |