Xors3D Partical Effects
BlitzMax Forums/BlitzMax Programming/Xors3D Partical Effects
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| Any one have an code example of how to use xors3d on blitzmax partical system? is there a partical editor for xords3d under blitzmax? |
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| If you check the samples that come with xors there is one called psystem.bmx which is a particle demo. http://area.xors3d.com/depository/7-demos-and-samples |
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| tnx i missed that i guess is there also a particle editor for that? Last edited 2012 |
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| any one knows how to pause xors3d Emitter from partical system It only plays non stop PauseEmitter? ResetEmitter? will be helpful thankx |
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| just guessing but perhaps this xEmitterEnable(emitter%, state%) Look in "C:\Program Files (x86)\BlitzMax\mod\xorsteam.mod\xors3d.mod\xors3d.bmx" for all the xors commands for Blitmax |
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| the problem when i do enable again it acts like it wasn't paused but was hidden. so its still continued to be played on the backrgound |
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| xEmitterDisable(emitter%) ? |
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| there is no xEmitterDisable command thanks the xEmitterEnable have state true or false but this doenst pause the element err. |