FMOd for Linux?

BlitzMax Forums/BlitzMax Module Tweaks/FMOd for Linux?

Jolinah(Posted 2005) [#1]
Hey people,

i try to use fmod with blitzmax on linux. But i only have a fmod.so file and i donīt know how to import it in bmax.

Could anyone explain me how to import .so libraries in bmax?
Or is this not possible?

thx


Russell(Posted 2005) [#2]
Sorry I can't help you: I know almost nothing about Linux...

Hopefully some type of built-in fmod-like support will be in a near future version of Bmax (perhaps by way of one of the open source mod-playing libraries like d.u.m.b.\audiere)

Anyone?

Russell


Robert Cummings(Posted 2005) [#3]
it would rule if bmax had official modules for mac linux and pc FMOD.


teamonkey(Posted 2005) [#4]
http://www.blitzbasic.com/Community/posts.php?topic=45024&hl=fmod


Jolinah(Posted 2005) [#5]
www.blitzbasic.com/Community/posts.php?topic=45024&hl=fmod

that dont go with the latest BMax Build ?!

plz check this

thx


coffeedotbean(Posted 2005) [#6]
hum... cant get that fmod mod running get this error:


Compile Error
Identifier 'FSOUND_SetOutput' not found



I installed the fmod.dll and the libfmod.a and the fmod.mod folder as instructed. get that error when i run the example. On windows XP.


Robert Cummings(Posted 2005) [#7]
Mark and Simon - if you get time, why not take what we've started and run with it? it only needs a mac and linux port...

The following URL has a complete module for windows, covering every part of it:

http://www.sherrox.com/Fmod3_74_BlitzMax.rar

But we need it ported to Linux and Mac for everyone else. Would be very grateful if you took it on board.


Spot-Nothing(Posted 2005) [#8]
wow, looks promising - exactly what i was looking for. i'll definetly test this module in our next game project!


Robert Cummings(Posted 2005) [#9]
if you're considering a mac or linux port, post back on the FMOD sticky in programming.