Newton module
BlitzMax Forums/BlitzMax Module Tweaks/Newton module
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Newton module for BLitzMax... ... and Eliza, a small 3D engine (DirectX9) who would owe evoluer, quickly I hope. (doc will come soon ) |
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First: Is there a way to use newton mod withOut Eliza? probably with max2d and with 0 z Second: Your test with eliza and newton slows down by time. |
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first: the Newton module is independant and can be used in any program. Eliza is here just for the demonstrate. Second: The sample Newton-Eliza is synchronized, it's essential for Newton |
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Probably a stupid question, but I can't build the module; I have this error: Compile Error: File '..BlitzMax/mod/pub.mod/eliza.mod/d3dfont.cpp' not found Where are ALL the *.cpp file?!? I missed something? |
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the module is already built, why do you want rebuilt it ? The Eliza.bmx file is just there to provide the list of instructions available. |
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hi is this working for mac also (newton)? |
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Newton SDK exist for Mac ,see http://www.newtondynamics.com/downloads.htm (to use Lib has the place of those of Win Lib ,DLL under MAc ??? ) , but I dont know if my module is making under BlitzMac. I do not have access has MAC to test, but would be well to test. If you arrives there, it says to me and one will compile a distributable Module for the users of Mac bye :) |
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I have some problems with newton module. 1. In the main loop if i have the statement If keyDown(Key_W) NewtonBodySetOmega(body , varptr Omega[0]) endif sims to be allright as the body still rotate from the start but if the rotation stop and I press Key W. nothing hapent. 2. If I do not atach any not callBack action to the body the callBack actions never take place. sorry If this is a standard of the newton sdk. |
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I will see that and I answer you as soon as possible |
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1: if you dont changed the original code, this command it's OK If KeyDown(Key_W) NewtonBodySetOmega(ribidBodyBox , Varptr Omega[0]) EndIf 2: I dont understand your question |
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This IS FANTASTIC !! Thank you for the powerful DX9 3D Engine, works well. |
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it is only one beginning, and the project is very young (8 weeks), but that should very quickly progress. And I need you. Say me what does not go, and what you would like to see integer in the 3Dengine. (The doc in English coming soon) |
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the demos look very nice |
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![]() thank you very much. It is just about a demo which includes all that Eliza3D for the moment can make. Many other improvements will follow :) |