wondering about creation of these modules
BlitzMax Forums/BlitzMax Module Tweaks/wondering about creation of these modules
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Angelscript I've worked on this before, there are a lot of technical reasons it cannot be done without pretty severe hackery. Basically, AngelScript is a no-go, and you should only use it in C++. |
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------------ bullet.mod ------------- bullet.linearmath.mod bullet.bulletcollision.mod bullet.bulletdynamics.mod bullet.bulletmultithreaded.mod bullet.bulletsoftbody.mod --------------------- --------- Collision ---------- bullet.linearmaths bullet.bulletcollision -------------------------- |
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If you mean we are limited to just a 2 level hierarchy with modules, then yes. You should also always use lowercase for modules filenames and folders to avoid compiler conflicts. Read these topics for more information: How to make and edit modules Tutorial on using DOCMODS (bbdoc) How to make a module? Also see docs/html/Language/Modules/index.html for the official description and src/makedocs/readme.txt for bbdoc syntax. |
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