savebuffer and the grey hell
BlitzPlus Forums/BlitzPlus Beginners Area/savebuffer and the grey hell
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HELLLLLLLLLLPPPPPPPPPPPPPPPPP Im trying to take a screen sot of my program using SaveBuffer(FrontBuffer(),"screenshot.bmp") but when i open the created bitmap the back ground which was white CLSCOLOR 255,255,255 has changed to 248,255,248 which means it wont print with out a grey back ground that looks crap(Oh and eats ink like a sob) Help |
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Jist relised im still using blitz basic please dont stone me from the forum i didnt know it had changed!!!!!!!!!!!!! Whats the dif and how and is it worth the update? BTW the gry back ground still wrecking my program!!!!!! |
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Are you running in 16 bit colour instead of 32 bit colour? |
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You already got some good answers here: http://www.blitzbasic.com/Community/posts.php?topic=50343 |
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They didnt help beaker but ta for the link to me own post M8 ;) Alien 32 or 16 didnt know you could change that????? What dif it gonna make and how |
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What dif it gonna make and how 16 bit color will give you 16,777,216 colors, while 16 bit color will give you only 65,536colors. (true color vs. high color) in 16 bit mode you only have 16 shades of each color, vs. 256 in 32 bit color... And since you still use the color addressing as 255,255,255, yopu are going to get 'rounding' in 16 bit, and the colors often won't be exactly what you expect... You need 32 bit to accurately display a color in 255,255,255 format... |
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Thanks guys I added 32 to end of the graphics comand it al works. All works ta guys i would say if i can help you but im rubbish at this so wont lol Ta again |