Animimage limits?
BlitzPlus Forums/BlitzPlus Programming/Animimage limits?
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I seem to be experiencing problems loading large images with loadanimimage. Is there a limit to the number of frames? (We are talking like 4680 here.) |
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I think the image format is 4 bytes per pixel.. in case of 64x64 that's uhm... -from the head- 16384 bytes per image, * 4680 = 76677120 bytes, 73megabyte .. So, how big is your image? :) |
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and, how much memory does your graphics card have? |
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My image is 4.5 megs. My graphics card has 64 megs of memory (though I'm upgrading it tomorrow.) |
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How big is each frame in the image? How big is your file when you save it as a bmp? |
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Each frame is 50x50. When I save as a bitmap it is aproximately 50 megabytes, but it's about a 4.5 megabyte png. |
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Quote: "When I save it as a bitmap it is aproximately 50 megabytes..." Then that's probably it. |
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I guess I'll scrap the ultra cool banking turns in my new game. |
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"ultra cool banking" what's that? Roman |
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You know, free checking and all that. No, seriously, I was planning to have a spaceship tilt as it turned to create realistic flying effects. I am going to just have to have 3 different tilt levels (left, level, right) and turn in 5 degree intervals instead of having 13 tilt levels and 1 degree intervals. It'll work. Just won't be quite as nifty. |
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Blitz (and Windows) has a problem with anything above 16384 pixels wide/high... |