Code archives/3D Graphics - Effects/City Gen
This code has been declared by its author to be Public Domain code.
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| Sorry I didnt comment the code but it is easy to understand - under the case you will put your buildings instead of prims I hope this helps someone at least! | |||||
; City Gen,created by Killwood 04
Graphics3D 800,600
SetBuffer BackBuffer()
Global camera=CreateCamera()
RotateEntity camera,90,0,0
PositionEntity camera,0,90,0
light=CreateLight()
RotateEntity light,0,90,0
;Create plane
;plane=CreatePlane()
SeedRnd MilliSecs()
For x = 0 To 30
For y = 0 To 49
Read map
If map = 1
dice = Rand(0,1)
Select dice
Case 0
cube = CreateCube()
PositionEntity cube,y * 10,0,x * 10
Case 1
sphere = CreateSphere()
PositionEntity sphere,y * 10,0,x * 10
End Select
EndIf
Next
Next
While Not KeyDown( 1 )
MoveCamera()
RenderWorld
Flip
Wend
End
Function MoveCamera()
If KeyDown( 205 )=True Then MoveEntity camera,1,0,0
If KeyDown( 203 )=True Then MoveEntity camera,-1,0,0
If KeyDown( 208 )=True Then MoveEntity camera,0,-1,0
If KeyDown( 200 )=True Then MoveEntity camera,0,1,0
End Function
.map
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Comments
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| Very usefull Buddy! :) Nice one mate!! |
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