Code archives/Audio/Sound Managment (replacing playsound and emitsound)
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| Use this function instead of playsound and emitsound. This should help manage your game sounds. eg change playsound(backtrack) to playsnd(backtrack) and roar=emitsound(roar,lion) to roar=playsnd(roar,lion) You can also set the samples volume using the vol parameter. eg full volume backingsample=playsnd(backtrack) half volume backingsample=playsnd(backtrack,0,.5) | |||||
type sample
field snd
end type
Function playsnd(snd,src_ent=0,vol#=1)
nosounds = true
If snd = 0 Then
; DebugLog "no sound to play"
Return
end if
For as.sample = each sample
If Not ChannelPlaying(as\snd) Then
nosounds = false
exit
end if
Next
if nosounds then as.sample = new sample
SoundVolume snd,vol
If src_ent = 0 Then
as\snd=PlaySound(snd)
Else
as\snd=EmitSound(snd,src_ent)
End If
; debuglog snd +" = " + as\snd
return as\snd
End Function |
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